Production description
This is a great book on the secrets of how to cheat with cards and dice at many popular games - a guide to dishonest gambling. It offers a good overview of the various methods from mechanical cheating methods to sleight of hand.
1st edition 1970, original 128 pages; PDF 82 pages.
Table of Contents
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Introduction
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Cheating at cards
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Mechanical Methods: marking cards, sorts, deck switches, edge marking, daub, punch/nail marks
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Strippers: types of strippers, Vernon's "Bathroom Strippers"
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Locaters: short, corner shorts, thick cards, long cards, ridge/breather crimps
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Holdouts: Kepplinger type, bug, card index, magnetic cards, ring holdouts
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Shiners
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Confederates: signals, hand signals, other body signals, electronic communication
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Card Handling
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Palming: 3 top palms, gamblers flat palm, 3 bottom palms
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False Shuffling: strip-out riffle shuffle, gamblers false shuffle, to retain a top stock, faro
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False Cutting: a false cut, slip cut, Vernons "The Cold Deck Cut"
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Crooked Dealing: seconds, bottoms
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Miscellaneous Swindles: double lift peek, restoring a cut, top change, locaters, confederates
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The Greatest Swindles
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Dice: loads, caps, shaved dice, beveled dice, mis-spotted dice, magnets
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Detecting Fake Dice
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Crooked Dice Handling: 3 controls, blanket roll, switching
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Find the Lady (three card Monte)
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The Three Shell game
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The Endless Belt (this is the chain loop swindle)
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Elusive Aces: a brief discussion of mis-indexed gaff cards, for use in the three card Monte or other card-based scams
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Roulette
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Safe Bets: several mathematical and proposition type wagers
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The Odds
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Dice (odds)
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Bingo (odds)
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Blackjack (odds)
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Poker (odds)
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Postscript